Elements
Last updated
Last updated
Wind: +3 when attacking cards with Aether, Lightning and Water. +1 against Stone. No effect against the other elements.
Water: +3 when attacking cards with Magic, Fire and Ice. +1 against Aether. No effect against the other elements.
Ice: +3 when attacking cards with Wind, Decay, and Stone. +1 against Magic. No effect against the other elements.
Holy: +10 when attacking cards with Magic, Fire and Ice. +5 against Aether, Lightning, Water, Wind, Stone and Decay. No effect against the other elements.
Lighting: +3 when attacking cards with Magic, Fire and Ice. +1 against Water. No effect against the other elements.
Fire: +3 when attacking cards with Wind, Stone and Decay. +1 against Ice. No effect against the other elements.
Stone: +3 when attacking cards with Aether, Lightning and Water. +1 against Decay. No effect against the other elements.
Dark Matter: +10 when attacking cards with Wind, Stone and Decay. +5 against Aether, Lightning, Water, Magic, Fire and Ice. No effect against the other elements.
Aether: +3 when attacking cards with Magic, Fire and Ice. +1 against Lightning. No effect against the other elements.
Gravity: +10 when attacking cards with Aether, Lightning and Water. +5 against Magic, Fire, Ice, Wind, Stone and Decay. No effect against the other elements.
Magic: +3 when attacking cards with Wind, Stone and Decay. +1 against Fire. No effect against the other elements.
Decay: +3 when attacking cards with Aether, Lightning and Water. +1 against Wind. No effect against the other elements.
Ice
Ice embodies the chilling power of frost, conjuring frozen landscapes and crystalline structures to entrap and hinder foes
Lightning
Lightning harnesses the raw energy of electricity, striking opponents with bolts of pure power and electrocuting those who dare to challenge it
Gravity
Gravity bends the very fabric of reality, manipulating the forces of attraction to control the battlefield and immobilize enemies
Holy
Holy represents the divine light, channeling the celestial powers of healing and protection to safeguard allies and smite evil
Water
Water wields the fluid grace of the oceans, adapting to any challenge and using its malleability to overcome adversaries
Aether
Aether taps into the unseen energies of the cosmos, bending space and time to confound opponents with otherworldly tactics
Magic
Magic commands the arcane arts, drawing upon ancient knowledge and mystical power to cast spells and enchantments
Stone
Stone embodies the unyielding strength of the earth, forging impenetrable barriers and crushing adversaries with its sheer might
Fire
Fire harnesses the destructive force of flames, incinerating enemies and scorching the battlefield with its relentless fury
Dark Matter
Dark Matter manipulates the enigmatic forces of the void, warping reality and conjuring unpredictable phenomena to devastate foes
Decay
Decay embodies the inevitable decay of all things, sapping the vitality of enemies and spreading corruption and rot throughout the land
Wind
Wind harnesses the swift and elusive power of the air, darting through the battlefield and manipulating the elements to gain the upper hand