> For the complete documentation index, see [llms.txt](https://docs.kortstrid.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.kortstrid.io/rules-and-gameplay/modifiers/elements.md).

# Elements

## Overview

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center"><strong>Ice</strong></td><td align="center">Ice embodies the chilling power of frost, conjuring frozen landscapes and crystalline structures to entrap and hinder foes</td><td><a href="/files/5qQIq6fF2fgm1Jjoriqe">/files/5qQIq6fF2fgm1Jjoriqe</a></td></tr><tr><td align="center">Lightning</td><td align="center">Lightning harnesses the raw energy of electricity, striking opponents with bolts of pure power and electrocuting those who dare to challenge it</td><td><a href="/files/YCfpOuutm8rKMifEQt8B">/files/YCfpOuutm8rKMifEQt8B</a></td></tr><tr><td align="center">Gravity</td><td align="center">Gravity bends the very fabric of reality, manipulating the forces of attraction to control the battlefield and immobilize enemies</td><td><a href="/files/E40Bdvsi73YTEGBYhC2q">/files/E40Bdvsi73YTEGBYhC2q</a></td></tr><tr><td align="center">Holy</td><td align="center">Holy represents the divine light, channeling the celestial powers of healing and protection to safeguard allies and smite evil</td><td><a href="/files/KTLQ1Q1mg4tB22wTxKO9">/files/KTLQ1Q1mg4tB22wTxKO9</a></td></tr><tr><td align="center">Water</td><td align="center"> Water wields the fluid grace of the oceans, adapting to any challenge and using its malleability to overcome adversaries</td><td><a href="/files/VDlslzxeXs3lS3r6E2Tw">/files/VDlslzxeXs3lS3r6E2Tw</a></td></tr><tr><td align="center">Aether</td><td align="center">Aether taps into the unseen energies of the cosmos, bending space and time to confound opponents with otherworldly tactics</td><td><a href="/files/miaiaaDT70W5UVMwUNDA">/files/miaiaaDT70W5UVMwUNDA</a></td></tr><tr><td align="center">Magic</td><td align="center">Magic commands the arcane arts, drawing upon ancient knowledge and mystical power to cast spells and enchantments</td><td><a href="/files/5vkqfTLMXx9Pj7VUeERa">/files/5vkqfTLMXx9Pj7VUeERa</a></td></tr><tr><td align="center">Stone</td><td align="center">Stone embodies the unyielding strength of the earth, forging impenetrable barriers and crushing adversaries with its sheer might</td><td><a href="/files/ncz2mIPU20E2Fv1NnmUE">/files/ncz2mIPU20E2Fv1NnmUE</a></td></tr><tr><td align="center">Fire</td><td align="center">Fire harnesses the destructive force of flames, incinerating enemies and scorching the battlefield with its relentless fury</td><td><a href="/files/GlmcgYpJrBULsrBLJ7tM">/files/GlmcgYpJrBULsrBLJ7tM</a></td></tr><tr><td align="center">Dark Matter</td><td align="center">Dark Matter manipulates the enigmatic forces of the void, warping reality and conjuring unpredictable phenomena to devastate foes</td><td><a href="/files/hQAkoPIyg1TifKuXoWqs">/files/hQAkoPIyg1TifKuXoWqs</a></td></tr><tr><td align="center">Decay</td><td align="center">Decay embodies the inevitable decay of all things, sapping the vitality of enemies and spreading corruption and rot throughout the land</td><td><a href="/files/SJM0MZB6mhWwS992Aaka">/files/SJM0MZB6mhWwS992Aaka</a></td></tr><tr><td align="center">Wind</td><td align="center">Wind harnesses the swift and elusive power of the air, darting through the battlefield and manipulating the elements to gain the upper hand</td><td><a href="/files/YxahQxA2aSa9pGmYRvqb">/files/YxahQxA2aSa9pGmYRvqb</a></td></tr></tbody></table>

## **Light Elements:**

Wind: +3 when attacking cards with Aether, Lightning and Water. +1 against Stone. No effect against the other elements.

Water: +3 when attacking cards with Magic, Fire and Ice. +1 against Aether. No effect against the other elements.

Ice: +3 when attacking cards with Wind, Decay, and Stone. +1 against Magic. No effect against the other elements.

Holy: +10 when attacking cards with Magic, Fire and Ice. +5 against Aether, Lightning, Water, Wind, Stone and Decay. No effect against the other elements.

## **Dark Elements:**

Lighting: +3 when attacking cards with Magic, Fire and Ice. +1 against Water. No effect against the other elements.

Fire: +3 when attacking cards with Wind, Stone and Decay. +1 against Ice. No effect against the other elements.

Stone: +3 when attacking cards with Aether, Lightning and Water. +1 against Decay. No effect against the other elements.

Dark Matter: +10 when attacking cards with Wind, Stone and Decay. +5 against Aether, Lightning, Water, Magic, Fire and Ice. No effect against the other elements.

## Void Elements:

Aether: +3 when attacking cards with Magic, Fire and Ice. +1 against Lightning. No effect against the other elements.

Gravity: +10 when attacking cards with Aether, Lightning and Water. +5 against Magic, Fire, Ice, Wind, Stone and Decay. No effect against the other elements.

Magic: +3 when attacking cards with Wind, Stone and Decay. +1 against Fire. No effect against the other elements.

Decay: +3 when attacking cards with Aether, Lightning and Water. +1 against Wind. No effect against the other elements.

## Visualizations

### Strength and Weakness Table

<figure><img src="/files/rJ4swg7C67fiyFO4q8ga" alt=""><figcaption></figcaption></figure>

### Strength and Weakness Slide Chart

<figure><img src="/files/UfyKRxdWW92QrhF30VwZ" alt=""><figcaption><p>Bonus is Gained when attacking, Cards being attacked can only negate damage</p></figcaption></figure>
