Jotunn Hierarchy
Elemental Regions: Jotunn is divided into 12 primary elemental regions, each with its unique landscape, inhabitants, and challenges.
Iss (Ice)
Leiptr (Lightning)
Viktforse (Gravity)
Adenar (Holy)
Vatn (Water)
Phane (Aether)
Tyr (Magic)
Jord (Stone)
Eldifra (Fire)
Morker (Dark Matter)
Multna (Decay)
Vedr (Wind)
Districts: Within each elemental region, there are several districts, each comprising a diverse array of landscapes and ecosystems, forming distinct sub-regions.
Cities: Sprawling urban centers serve as the central hubs of each district, where various races and cultures converge to trade, share knowledge, and engage in politics.
Towns: Smaller than cities, towns are more localized settlements that cater to specific needs, such as trade, agriculture, or craftsmanship. They are often centered around a particular industry or resource.
Villages: These smaller, rural communities are more closely knit and self-sufficient, relying primarily on agriculture, hunting, or fishing for sustenance.
Outposts: Outposts are fortified locations, often found on the borders of regions or in strategic locations, providing defense and security against potential threats.
Settlements: These are small, often temporary, groups of dwellings, where inhabitants live and work, usually centered around a specific purpose, such as mining or logging.
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