Kortstrid Documentation
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  • Welcome!
  • Lore & Backstory
    • Heroes
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    • Modifiers
      • Elements
      • Attack Modifiers
      • Defense Modifers
      • Weakness Modifiers
    • Training
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    • Special Rules (TBD)
    • Cards of Kortstrid
    • Game Board Environment
    • Leveling
  • Planet Jotunn
    • Jotunn Hierarchy
    • Regions Overview
    • Heroes
    • Companions
    • Bestiary (Enemies)
    • Bosses (Chaos Minions)
    • NPCs
  • Vocations
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  1. Planet Jotunn

Jotunn Hierarchy

  1. Elemental Regions: Jotunn is divided into 12 primary elemental regions, each with its unique landscape, inhabitants, and challenges.

    • Iss (Ice)

    • Leiptr (Lightning)

    • Viktforse (Gravity)

    • Adenar (Holy)

    • Vatn (Water)

    • Phane (Aether)

    • Tyr (Magic)

    • Jord (Stone)

    • Eldifra (Fire)

    • Morker (Dark Matter)

    • Multna (Decay)

    • Vedr (Wind)

  2. Districts: Within each elemental region, there are several districts, each comprising a diverse array of landscapes and ecosystems, forming distinct sub-regions.

  3. Cities: Sprawling urban centers serve as the central hubs of each district, where various races and cultures converge to trade, share knowledge, and engage in politics.

  4. Towns: Smaller than cities, towns are more localized settlements that cater to specific needs, such as trade, agriculture, or craftsmanship. They are often centered around a particular industry or resource.

  5. Villages: These smaller, rural communities are more closely knit and self-sufficient, relying primarily on agriculture, hunting, or fishing for sustenance.

  6. Outposts: Outposts are fortified locations, often found on the borders of regions or in strategic locations, providing defense and security against potential threats.

  7. Settlements: These are small, often temporary, groups of dwellings, where inhabitants live and work, usually centered around a specific purpose, such as mining or logging.

Last updated 2 years ago