# Jotunn Hierarchy

1. Elemental Regions: Jotunn is divided into 12 primary elemental regions, each with its unique landscape, inhabitants, and challenges.
   * Iss (Ice)
   * Leiptr (Lightning)
   * Viktforse (Gravity)
   * Adenar (Holy)
   * Vatn (Water)
   * Phane (Aether)
   * Tyr (Magic)
   * Jord (Stone)
   * Eldifra (Fire)
   * Morker (Dark Matter)
   * Multna (Decay)
   * Vedr (Wind)
2. Districts: Within each elemental region, there are several districts, each comprising a diverse array of landscapes and ecosystems, forming distinct sub-regions.
3. Cities: Sprawling urban centers serve as the central hubs of each district, where various races and cultures converge to trade, share knowledge, and engage in politics.
4. Towns: Smaller than cities, towns are more localized settlements that cater to specific needs, such as trade, agriculture, or craftsmanship. They are often centered around a particular industry or resource.
5. Villages: These smaller, rural communities are more closely knit and self-sufficient, relying primarily on agriculture, hunting, or fishing for sustenance.
6. Outposts: Outposts are fortified locations, often found on the borders of regions or in strategic locations, providing defense and security against potential threats.
7. Settlements: These are small, often temporary, groups of dwellings, where inhabitants live and work, usually centered around a specific purpose, such as mining or logging.
