# Welcome!

Kortstrid - A new way to TCG

*In a distant and secluded corner of the Kortstrid Universe lies the enigmatic planet Jotunn, a world bound to an intricate tapestry of elemental forces. Forged from the remnants of ancient, powerful beings, Jotunn is a land divided into twelve primary elemental regions, each brimming with unique flora, fauna, and breathtaking landscapes. These regions are bound together by an unseen force, maintaining a delicate balance that preserves the harmony of the planet.*&#x20;

*The world of Kortstrid is a temporal counterpart to the vibrant Cosmic Universe, separated by a sealed portal that restricts travel between the two realms. However, through the eons, a select few beings have managed to slip through the astral cracks, bringing with them their unique powers and abilities. Once every millennium, the gateway freely opens, allowing a torrent of deities and beasts to converge and do battle, creating a crude sense of balance between the universes.*&#x20;

*The heroes of Jotunn, who have sworn to protect their world from those who seek to disrupt the elemental harmony, come from various walks of life and possess unique abilities. Ranging from mighty Conjurers and valiant Templar Knights to cunning Bowmen and enigmatic Summoners, these heroes unite to face the forces of darkness that threaten their world.*

*In the shadows lurks the malevolent god, Chaos, who seeks to shatter the cosmic barrier and bring ruin to Jotunn and the universe beyond. With an army of loyal minions at his command, Chaos's influence grows stronger every day, inching closer to the cataclysm that could spell doom for all existence.*&#x20;

*In Kortstrid, heroes are forged, alliances are tested, and the fate of the universe hangs in the balance. As the elemental regions tremble under the weight of impending conflict, one question remains: which path will you take to fight, conquer, and ascend in the epic saga of Kortstrid?*

<table data-card-size="large" data-view="cards"><thead><tr><th align="center"></th><th data-hidden data-card-target data-type="content-ref"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center">Lore &#x26; Backstory</td><td><a href="/pages/1CfQ769IgpVEaBg2vgEW">/pages/1CfQ769IgpVEaBg2vgEW</a></td><td><a href="/files/tSi9jaKm8fyvzGOjqc1h">/files/tSi9jaKm8fyvzGOjqc1h</a></td></tr><tr><td align="center">Rules &#x26; Gameplay</td><td><a href="/pages/sds1GJcXVXOnHRYNF1Nm">/pages/sds1GJcXVXOnHRYNF1Nm</a></td><td><a href="/files/f6aZbJ01UONViZBhhCDd">/files/f6aZbJ01UONViZBhhCDd</a></td></tr></tbody></table>


# Lore & Backstory

Discover the world of Kortstrid

In the mystical world of Kortstrid, an ancient prophecy foretells the emergence of heroes, destined to defend their realm from the relentless darkness that seeks to consume it. Hailing from the twelve elemental regions of the planet Jotunn, these heroes are bound by a mysterious connection that transcends time and space. As the malevolent God of Chaos, born from sin itself, threatens to shatter the very fabric of the Kortstrid Universe, the Kortstrid heroes must uncover the truth of their shared destiny and embrace their roles as the protectors of Jotunn. With the fate of their world and the universe hanging in the balance, the heroes embark on an epic journey to battle the forces of darkness and restore the harmony that was once lost.


# Heroes

In the world of Kortstrid, a prophecy whispered through the ages spoke of the coming of heroes, each hailing from the twelve primary elemental regions of Jotunn. These heroes would arise to protect their realm from an imminent, overwhelming darkness. With each passing generation, the prophecy ingrained itself deeper into the hearts and minds of the people, becoming an integral part of their beliefs and culture.

Born into different regions and diverse circumstances, the Kortstrid heroes had no knowledge of their shared destiny. Each of them was exceptionally skilled in their respective hero class - Conjurer, Ravager, Brawler, Warlord, Bowman, Templar Knight, and Summoner. Despite their differences, they all felt a mysterious connection to one another, an inexplicable bond that they couldn't comprehend.&#x20;

Throughout their lives, the heroes experienced vivid dreams and visions, which were fragments of a shared history that eluded their conscious minds. These dreams were like scattered pieces of an ancient puzzle, each one hinting at a greater truth that bound them together. The heroes couldn't shake off the feeling that their fates were intertwined, driven by a force far beyond their understanding.

As the heroes began to cross paths with one another, they discovered that they shared not only a common purpose but also an innate ability to communicate and cooperate effortlessly. It was as if they had known each other for centuries, their spirits linked by an ethereal thread that transcended time and space.

Seeking answers to the enigma that brought them together, the heroes embarked on a quest across Jotunn, venturing through treacherous landscapes and battling formidable adversaries. Along their journey, they encountered ancient scrolls, lost artifacts, and wise sages that gradually revealed fragments of their shared past.

The heroes eventually learned of an ancient civilization that once thrived in Jotunn, harnessing the power of the twelve elemental regions. This civilization was governed by a council of twelve powerful beings, each representing an elemental region, who worked together in harmony to maintain balance throughout the realm. However, their world was shattered when an insidious force, known as Chaos, infiltrated their ranks, corrupting the minds and hearts of the council members.

In a desperate attempt to save Jotunn, the remaining uncorrupted council members performed a powerful ritual, sealing away Chaos and its minions. As part of the ritual, the council members sacrificed their physical forms and bound their souls to the essence of the elements, hoping that their spirits would live on and guide future generations.

Unbeknownst to the heroes, the souls of the council members had found their way into their very beings, merging with their essence and connecting them in ways they couldn't imagine. As the Kortstrid heroes fought to protect their world from Chaos, they were unknowingly fulfilling the prophecy and carrying on the legacy of the ancient civilization that once thrived in Jotunn.

As the battle against Chaos and its minions escalated, the heroes gradually became aware of the profound connection they shared. Torn between doubt and determination, they struggled to understand the true nature of their bond - was it a gift from the ancient council, a twist of fate, or part of a grander plan? Whatever the answer, the heroes knew that they had to embrace their shared destiny and stand together to defend their world from the encroaching darkness.


# Chaos

In the beginning, there existed a perfect balance of light and darkness within the Kortstrid Universe, where harmony and order reigned supreme. However, as the Universe expanded and evolved, the imperfections and flaws within its fabric started to coalesce, giving birth to a malevolent force that would ultimately shatter the harmony - Chaos.

Chaos, born from sin itself, was the manifestation of all the darkness and corruption that had festered within the hearts and minds of the beings across the Universe. This malevolent force, fueled by an insatiable thirst for power, sought to consume all in its path, engulfing worlds and bending them to its twisted will.

Over time, Chaos grew stronger and more cunning, amassing an army of loyal minions that it corrupted and twisted to serve its nefarious purposes. With this legion of darkness, Chaos carved out a realm within the Cosmic Universe, a dimension of eternal night and unspeakable horrors. This dimension, known as the Abyss, was a twisted reflection of the Kortstrid Universe, a place where the natural laws of reality were distorted, and the forces of darkness reigned supreme.

Within the heart of the Abyss, Chaos sat upon a throne of shadow and despair, plotting its conquest of the entire Kortstrid Universe. The God of Chaos believed that it was its destiny to consume all light and life, leaving behind a Universe ruled by darkness and eternal suffering. Chaos's hunger for power was insatiable, driving it to seek out new worlds and dimensions to corrupt and conquer.

As Chaos's influence continued to spread, its gaze fell upon the world of Jotunn, a planet teeming with life and abundant in the power of the twelve elemental regions. Sensing the vast potential within Jotunn, Chaos became obsessed with the idea of conquering this world, believing that it held the key to achieving ultimate power and dominance over the Universe.

To achieve its sinister goals, Chaos hatched a plan to infiltrate Jotunn, corrupting its guardians and turning them against one another. The God of Chaos sought to weaken the world's defenses and shatter the crystal barrier that separated Jotunn from the Universe, allowing its darkness to flood the realm and bend it to its twisted will.

However, as Chaos continued its relentless pursuit of power, it remained blind to the prophecy that foretold the coming of heroes who would rise to challenge its reign of darkness. Unbeknownst to the God of Chaos, the very world it sought to conquer would give rise to a force that could stand against its tyranny and protect the Jotunn and Kortstrid Universe from its insatiable hunger for power.

As the battle for Jotunn unfolds, Chaos's thirst for power and control drives it to commit unspeakable acts of destruction and suffering. Only time will tell whether the heroes of Jotunn can stand against the overwhelming might of the God of Chaos and preserve their world from the eternal darkness that threatens to consume them all.


# Chaos Minions (Bosses)

#### Within the dark and twisted realm of the Abyss, the God of Chaos, born from sin itself, had amassed a formidable army of minions. These beings, once inhabitants of various worlds and dimensions, had been corrupted by the malevolent influence of Chaos, transforming them into monstrous creatures that served its sinister purposes. Here is the backstory of some of Chaos's most fearsome minions:

-**Stalag the Stubborn Cave Troll:** Stalag was once a wise and respected elder within a tribe of cave trolls. When Chaos's influence reached his homeland, he was among the first to fall under the sway of darkness. Stalag's once gentle nature was replaced by unwavering loyalty to Chaos, and he was granted immense strength to punish any who dared to defy his new master.

-**Mork Skogar the Forest Troll**: Mork Skogar, a forest troll with an unmatched affinity for nature, fell victim to Chaos's corruption when the darkness seeped into his beloved forest. Driven mad by the blight that consumed the land, Mork Skogar was twisted into a vile servant of Chaos, using his deep connection with nature to spread decay and suffering across the realm.

-**Sodkar the Mighty Mountain Troll**: Sodkar, a mountain troll renowned for his indomitable strength, was seduced by Chaos's promise of limitless power. Betraying his kin, he willingly embraced the darkness, becoming a monstrous behemoth capable of leveling entire mountains in his quest for destruction.

-**Huggorm the Vial Snek**: Huggorm was once a majestic serpent revered by an ancient civilization for his wisdom and grace. When Chaos's corruption took hold of his mind, Huggorm transformed into a venomous creature that spread disease and pestilence in his wake, reveling in the suffering he inflicted upon others.

-**Hurin the Dark Wizard**: Hurin, a talented mage with an insatiable thirst for knowledge, stumbled upon the forbidden secrets of Chaos while delving into ancient tomes. Consumed by the darkness, Hurin became a vessel for Chaos's will, using his vast arcane power to bend the fabric of reality and open portals to the Abyss, allowing Chaos's minions to invade the realms of the Cosmic Universe.

-**Syndicor the Herald of Eyes Sky Troll**: Syndicor, a sky troll gifted with the ability to see far beyond the limits of mortal sight, was cursed by Chaos for attempting to peer into the Abyss. Stripped of his natural gift, Syndicor was granted a multitude of eyes, each one bearing witness to the horrors of the Abyss. He now serves as Chaos's herald, using his newfound sight to track down and annihilate those who would stand against his dark master.

-**Triton the Sea Troll**: Triton, a sea troll who once ruled over the depths of the ocean, was ensnared by Chaos's darkness when a cursed artifact found its way into his domain. Corrupted by the artifact's power, Triton became a monstrous creature of the deep, commanding legions of aquatic horrors to spread Chaos's influence across the seas.

-**Volcaric the Lava Troll**: Volcaric, a lava troll with an innate mastery over fire and magma, was lured into Chaos's service with the promise of unimaginable power. His fiery rage was amplified by Chaos's corruption, transforming him into a living embodiment of destruction, capable of laying waste to entire cities with a mere wave of his hand.

-**Pikorc the Hoarder Dune Troll**: Pikorc, a dune troll notorious for his obsession with collecting treasures and artifacts, was drawn into Chaos's grasp when he discovered an ancient relic imbued with the essence of the dark god. As Pikorc sought to unlock the relic's power, he unwittingly became a puppet of Chaos, his hoarding instincts twisted into a desire to gather and control the world's resources in the name of his new master. Now, he roams the deserts and wastelands, plundering and hoarding treasures that will further Chaos's destructive cause.

-**Varium the Alchemy Troll**: Varium, a brilliant alchemist who sought to unlock the secrets of the universe, was ensnared by Chaos when his experiments led him to the brink of the Abyss. Consumed by his own ambition and the dark energies that now coursed through his veins, Varium became a master of forbidden alchemy, crafting twisted concoctions that wreaked havoc on both the land and its inhabitants.

* **Seraphus the Fallen Consumed Knight**: Once a noble and valiant warrior who fought for justice and honor, the Consumed Knight was overtaken by Chaos's darkness when he stumbled upon a cursed weapon. The weapon's corrupting influence consumed him entirely, stripping him of his humanity and turning him into a relentless force of destruction that obeyed Chaos's every command.

-**Minos the Minotaur**: Minos, a mighty minotaur chieftain, was betrayed by his own people when they fell under the sway of Chaos's corruption. Imprisoned and left to rot, Minos's fury and despair drew the attention of Chaos, who saw potential in the tortured beast. Liberated from his chains and granted unimaginable strength, Minos now serves as Chaos's unstoppable enforcer, his once noble spirit twisted and broken by the god's malevolent influence.

#### Together, these minions form the vanguard of Chaos's army, a relentless tide of darkness that seeks to engulf the world of Jotunn and the Cosmic Universe beyond. As the heroes of Kortstrid stand against this insurmountable force, only their courage, skill, and the mysterious bond that unites them can hope to turn the tide and banish the darkness back to the Abyss from whence it came.


# Order

In the beginning, when the Kortstrid Universe was taking shape, the delicate balance between light and darkness was maintained by two sibling gods: Chaos and Order. While Chaos was born from sin and the imperfections within the fabric of the Universe, Order emerged from the harmonious energies that thrived within the cosmos. Together, these divine siblings shaped the Universe, each fulfilling their role in maintaining the equilibrium that allowed life to flourish across countless worlds and dimensions.

Order, the sibling of Chaos, was a benevolent deity who embodied the principles of harmony, balance, and justice. As the God of Order, they sought to uphold the natural laws of the Universe, ensuring that the myriad realms and dimensions remained stable and interconnected. Order was revered by countless beings throughout the Cosmic Universe, who found solace in their divine protection and guidance.

As the Universe continued to evolve, the balance between Chaos and Order began to shift. Chaos, driven by its insatiable hunger for power, sought to dominate and control the myriad worlds and dimensions, while Order struggled to maintain the delicate harmony that had once prevailed. This conflict between the siblings would ultimately give rise to a great cosmic struggle, pitting the forces of light and darkness against one another in an epic battle for the fate of the Universe.

Despite their divine connection, Order and Chaos found themselves increasingly at odds with each other, as their fundamental natures drove them further apart. While Chaos reveled in the destruction and suffering it wrought upon the Universe, Order sought to mend the fractures that threatened to unravel the delicate balance of existence.

As the worlds and dimensions of the Kortstrid Universe continued to be consumed by the ever-growing conflict between Chaos and Order, the God of Order began to search for a way to tip the scales in favor of harmony and balance. In their quest to restore the balance, Order imbued a select group of heroes with the power and wisdom to stand against the darkness that threatened to consume the Universe. These heroes would come to be known as the champions of Kortstrid, chosen by fate to protect the planet Jotunn and the Kortstrid Universe beyond.

With the champions of Kortstrid as their agents, Order continues to wage their timeless struggle against the relentless forces of Chaos. As the cosmic balance teeters on the edge of oblivion, the fate of the Universe rests in the hands of these brave heroes, who must unite to face the darkness and restore the harmony that was once lost.


# Rules & Gameplay

General overview of game rules and mechanics

{% hint style="info" %}
All Rules and Gameplay are subject to change
{% endhint %}

## How To Play

Kortstrid TCG is an engaging and strategic trading card game set in the mystical world of Jotunn. The game is played on a 4x4 grid and features various card types, including heroes, companions, and elemental cards. In this guide, we will provide an overview of the game rules and mechanics, giving you the knowledge needed to dive into the thrilling battles of Kortstrid TCG.

### Building Your Deck

To start, each player must assemble a deck of 8 cards. The first 5 cards are randomly selected for you, while the remaining 3 cards are placed face down to the side. As you play, you will draw from this pile to replenish your hand after placing a card on the board.

#### Deck Rarity Restrictions

* Common: 8
* Uncommon: 8
* Rare: 8
* Legendary: 4
* Epic: 3
* Supreme: 2

### Setting Up the Game

Kortstrid is played on a 4x4 grid with a total of 16 spaces. Each card has numbers on each side to represent its strength, which can be affected by various modifiers such as Elemental, Damage Type, Defense, and Weakness.

At the start of the game, one player is randomly chosen to go first. Players then take turns placing a card on an empty space on the board.

#### Release Stage Mechanics

{% tabs %}
{% tab title="Alpha" %}

* Card capturing is decided solely by Attack
* Training mode decides card placement based off of a single card by the opponent
* Rewards are not yet enabled
  {% endtab %}

{% tab title="Beta" %}

* Card capturing is decided by Attack, Strength, Defense, and Wekness Modifiers
* Training mode decides card placement based off of multiple cards for effectiveness
* Preleminary rewards are enabled like Banners and Avatars
  {% endtab %}

{% tab title="Release" %}

* Card capturing is decided by all relevant aspects of the card
* Training mode has multiple difficulty levels to choose from
* All in-game rewards are enabled
  {% endtab %}
  {% endtabs %}

### Capturing Opponent's Cards

When you place a card adjacent to an opponent's card, compare the numbers on the touching sides. If your card's number is higher than your opponent's, you capture their card. Additional modifiers will be automatically calculated, so be aware of the attributes of each card.

### Winning and Losing

The game continues until all 16 spaces on the board are filled. The player who controls the most cards at the end is declared the winner.

* **Winning**: The winner receives a larger amount of Deca Energy, Experience, upgrade materials, and a higher chance to be rewarded with a playing card.
* **Losing**: The loser receives a smaller amount of Deca Energy, Experience, upgrade materials, and a much lower chance to be rewarded with a playing card.
* **Ties**: In the case of a tie, both players receive a small amount of Deca Energy, upgrade materials, and a 0% chance to acquire a new playing card.

With these rules in mind, you are now ready to engage in the thrilling battles of Kortstrid TCG. Remember to strategize, consider card attributes and modifiers, and most importantly, enjoy the game!


# Modifiers


# Elements

## Overview

<table data-view="cards"><thead><tr><th align="center"></th><th align="center"></th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td align="center"><strong>Ice</strong></td><td align="center">Ice embodies the chilling power of frost, conjuring frozen landscapes and crystalline structures to entrap and hinder foes</td><td><a href="/files/5qQIq6fF2fgm1Jjoriqe">/files/5qQIq6fF2fgm1Jjoriqe</a></td></tr><tr><td align="center">Lightning</td><td align="center">Lightning harnesses the raw energy of electricity, striking opponents with bolts of pure power and electrocuting those who dare to challenge it</td><td><a href="/files/YCfpOuutm8rKMifEQt8B">/files/YCfpOuutm8rKMifEQt8B</a></td></tr><tr><td align="center">Gravity</td><td align="center">Gravity bends the very fabric of reality, manipulating the forces of attraction to control the battlefield and immobilize enemies</td><td><a href="/files/E40Bdvsi73YTEGBYhC2q">/files/E40Bdvsi73YTEGBYhC2q</a></td></tr><tr><td align="center">Holy</td><td align="center">Holy represents the divine light, channeling the celestial powers of healing and protection to safeguard allies and smite evil</td><td><a href="/files/KTLQ1Q1mg4tB22wTxKO9">/files/KTLQ1Q1mg4tB22wTxKO9</a></td></tr><tr><td align="center">Water</td><td align="center"> Water wields the fluid grace of the oceans, adapting to any challenge and using its malleability to overcome adversaries</td><td><a href="/files/VDlslzxeXs3lS3r6E2Tw">/files/VDlslzxeXs3lS3r6E2Tw</a></td></tr><tr><td align="center">Aether</td><td align="center">Aether taps into the unseen energies of the cosmos, bending space and time to confound opponents with otherworldly tactics</td><td><a href="/files/miaiaaDT70W5UVMwUNDA">/files/miaiaaDT70W5UVMwUNDA</a></td></tr><tr><td align="center">Magic</td><td align="center">Magic commands the arcane arts, drawing upon ancient knowledge and mystical power to cast spells and enchantments</td><td><a href="/files/5vkqfTLMXx9Pj7VUeERa">/files/5vkqfTLMXx9Pj7VUeERa</a></td></tr><tr><td align="center">Stone</td><td align="center">Stone embodies the unyielding strength of the earth, forging impenetrable barriers and crushing adversaries with its sheer might</td><td><a href="/files/ncz2mIPU20E2Fv1NnmUE">/files/ncz2mIPU20E2Fv1NnmUE</a></td></tr><tr><td align="center">Fire</td><td align="center">Fire harnesses the destructive force of flames, incinerating enemies and scorching the battlefield with its relentless fury</td><td><a href="/files/GlmcgYpJrBULsrBLJ7tM">/files/GlmcgYpJrBULsrBLJ7tM</a></td></tr><tr><td align="center">Dark Matter</td><td align="center">Dark Matter manipulates the enigmatic forces of the void, warping reality and conjuring unpredictable phenomena to devastate foes</td><td><a href="/files/hQAkoPIyg1TifKuXoWqs">/files/hQAkoPIyg1TifKuXoWqs</a></td></tr><tr><td align="center">Decay</td><td align="center">Decay embodies the inevitable decay of all things, sapping the vitality of enemies and spreading corruption and rot throughout the land</td><td><a href="/files/SJM0MZB6mhWwS992Aaka">/files/SJM0MZB6mhWwS992Aaka</a></td></tr><tr><td align="center">Wind</td><td align="center">Wind harnesses the swift and elusive power of the air, darting through the battlefield and manipulating the elements to gain the upper hand</td><td><a href="/files/YxahQxA2aSa9pGmYRvqb">/files/YxahQxA2aSa9pGmYRvqb</a></td></tr></tbody></table>

## **Light Elements:**

Wind: +3 when attacking cards with Aether, Lightning and Water. +1 against Stone. No effect against the other elements.

Water: +3 when attacking cards with Magic, Fire and Ice. +1 against Aether. No effect against the other elements.

Ice: +3 when attacking cards with Wind, Decay, and Stone. +1 against Magic. No effect against the other elements.

Holy: +10 when attacking cards with Magic, Fire and Ice. +5 against Aether, Lightning, Water, Wind, Stone and Decay. No effect against the other elements.

## **Dark Elements:**

Lighting: +3 when attacking cards with Magic, Fire and Ice. +1 against Water. No effect against the other elements.

Fire: +3 when attacking cards with Wind, Stone and Decay. +1 against Ice. No effect against the other elements.

Stone: +3 when attacking cards with Aether, Lightning and Water. +1 against Decay. No effect against the other elements.

Dark Matter: +10 when attacking cards with Wind, Stone and Decay. +5 against Aether, Lightning, Water, Magic, Fire and Ice. No effect against the other elements.

## Void Elements:

Aether: +3 when attacking cards with Magic, Fire and Ice. +1 against Lightning. No effect against the other elements.

Gravity: +10 when attacking cards with Aether, Lightning and Water. +5 against Magic, Fire, Ice, Wind, Stone and Decay. No effect against the other elements.

Magic: +3 when attacking cards with Wind, Stone and Decay. +1 against Fire. No effect against the other elements.

Decay: +3 when attacking cards with Aether, Lightning and Water. +1 against Wind. No effect against the other elements.

## Visualizations

### Strength and Weakness Table

<figure><img src="/files/rJ4swg7C67fiyFO4q8ga" alt=""><figcaption></figcaption></figure>

### Strength and Weakness Slide Chart

<figure><img src="/files/UfyKRxdWW92QrhF30VwZ" alt=""><figcaption><p>Bonus is Gained when attacking, Cards being attacked can only negate damage</p></figcaption></figure>


# Attack Modifiers

Here's a breakdown of the attack modifier skills in Kortstrid:

#### In Kortstrid TCG, defense modifiers play a crucial role in mitigating the damage dealt by an attacking card. These modifiers guard against an attacking card that has the same Attack Modifier as it. If it's not the same, then it follows the same values as listed for Attack Modifiers. Understanding the strategic implications of defense modifiers can help players craft more effective decks and tactics.

1. <img src="/files/LdsJvOUvHRiLR14G45eJ" alt="" data-size="line">Slashing: Slashing attacks utilize sharp-edged weapons to deliver swift and precise cuts, inflicting deep wounds on enemies and causing them to bleed. While attacking, does +1 against Ripping, Blunt, Piercing, Ballistic, Arcane, Stronghold and +5 against Breach. Has no effect against Slashing
2. <img src="/files/sA7g0wituMcvNoR0IBOt" alt="" data-size="line">Ripping attacks involve tearing and rending foes with savage claws and fangs, causing severe trauma and dismemberment while instilling fear in their adversaries. While Attacking, does +1 against Slashing, Blunt, Piercing, Ballistic, Arcane and +5 against Stronghold. Has no effect against Ripping and Breach.
3. <img src="/files/qDuwPu96HcMQsGbW9vSb" alt="" data-size="line">Blunt: Blunt attacks rely on heavy, solid weapons to crush enemies with brutal force, causing immense impact damage and potentially stunning or disabling them. While attacking, does +1 against Slashing, Ripping, Piercing, Ballistic, Stronghold and +5 against Arcane. Has no effect against Blunt and Breach.
4. <img src="/files/0oDSF7zpnjo9cAhHiRMT" alt="" data-size="line">Piercing: Piercing attacks use pointed weapons and projectiles to penetrate armor and flesh, dealing precise damage to vital points and exploiting weaknesses in enemy defenses. While Attacking, does +2 against Slashing, Ripping, Blunt, Arcane, Stronghold and +5 against Ballistic. Has no effect against Piercing and Breach.
5. <img src="/files/RD4PJVApS3r7U6QV7Lxf" alt="" data-size="line">Ballistic attacks employ ranged weaponry and projectiles, striking enemies from a distance with deadly accuracy and velocity. While attacking, has +3 against Slashing, Ripping, Blunt, Arcane, Stronghold. Has no effect against Piercing, Ballistic and Breach.
6. <img src="/files/4fjBykeIb5nMKGUnonPh" alt="" data-size="line">Arcane: Arcane attacks channel the power of magic and the elements to unleash devastating spells and abilities, overwhelming foes with their sheer force and versatility. While Attacking, does +3 against Slashing, Ripping, Piercing, Ballistic and Stronghold. Has no effect against Blunt, Arcane and Breach.
7. <img src="/files/v8oLKiNeihp3MYHbEmVg" alt="" data-size="line">Stronghold: Stronghold attacks utilize strategic positioning and superior tactics to control the battlefield, outmaneuvering enemies and creating opportunities for decisive strikes. While attacking, has +4 against Slashing, Blunt, Piercing, Ballistic, Arcane. Has no effect against Ripping, Stronghold and Breach
8. <img src="/files/o2xPF7V0MiCtJ8YedgKK" alt="" data-size="line">Breach attacks focus on breaking through enemy barriers and defenses, dismantling shields and protective spells to leave opponents vulnerable to further assaults. While attacking, does +5 against Ripping, Blunt, Piercing, Ballistic, Arcane and Stronghold. Has no effect against Slashing or Breach
9. <img src="/files/20iR6gfU3gRDQOC3gfNv" alt="" data-size="line">Damage All: Damage modifier causes damage against every defense and weakness modifier. Has no effect against Defense All.

## Modifier Chart

<figure><img src="/files/pRgAdaXsmwYoTuuArMro" alt=""><figcaption></figcaption></figure>


# Defense Modifers

Here's a breakdown of the defense modifier skills in Kortstrid:

#### In Kortstrid TCG, defense modifiers play a crucial role in mitigating the damage dealt by an attacking card. These modifiers guard against an attacking card that has the same Attack Modifier as it. If it's not the same, then it follows the same values as listed for Attack Modifiers. Understanding the strategic implications of defense modifiers can help players craft more effective decks and tactics.

1. <img src="/files/V2cNrObWBQ7o6xIDxT89" alt="" data-size="line">Slashing Defense: Slashing Defense mitigates the damage from sharp-edged weapons, reducing the severity of cuts and lessening blood loss.
2. <img src="/files/tIHSMpDpHpdDKSsp7NZs" alt="" data-size="line">Arcane Defense: Arcane Defense provides protection against magical attacks and elemental spells, dampening their effects and lessening their impact.
3. <img src="/files/eifs3zLnFl9S2jXweasI" alt="" data-size="line">Blunt Defense: Blunt Defense absorbs the force of heavy impact attacks, preventing stunning and minimizing the damage inflicted by crushing blows.
4. <img src="/files/qlgr7wwMk3pwVQKuEU5i" alt="" data-size="line">Piercing Defense: Piercing Defense fortifies against pointed weapons and projectiles, reducing their penetration and minimizing the damage dealt to vital points.
5. <img src="/files/PiOpmpkf3Sj9amRAirRD" alt="" data-size="line">Breach Defense: Breach Defense reinforces barriers and defenses, making it more difficult for enemies to break through shields and protective spells.
6. <img src="/files/1dxdKcMHx2UJhIWgJWPJ" alt="" data-size="line">Ripping Defense: Ripping Defense provides resistance against tearing and rending attacks, reducing trauma and dismemberment caused by savage claws and fangs.
7. <img src="/files/vgynRBFuYo3adDMIkoIX" alt="" data-size="line">Ballistic Defense: Ballistic Defense offers protection against ranged attacks, lessening the damage from projectiles and enhancing evasion capabilities.
8. <img src="/files/LvCZ7GeAScGbpL6KD1ff" alt="" data-size="line">Stronghold Defense: Stronghold Defense bolsters defensive positioning and tactics, allowing for better battlefield control and reducing the effectiveness of enemy maneuvers.
9. <img src="/files/kTJS0ks0iaByPMEtVwOZ" alt="" data-size="line">Defense All: Defense modifier blocks damage against every attack modifier.&#x20;

<figure><img src="/files/KGCV0NFIuVlMKIJKCf29" alt=""><figcaption></figcaption></figure>


# Weakness Modifiers

Here's a breakdown of the weakness modifier skills in Kortstrid:

#### In Kortstrid TCG, weakness modifiers represent the vulnerabilities of each card, making them more susceptible to certain types of attacks. Understanding these weaknesses is essential for players to create effective strategies and countermeasures. These modifiers subtract even more damage when being attacked, using the same values as the Attack Modifier Chart, potentially doubling the strength point swing when being attacked.

1. <img src="/files/XAnCg7gQQqAC6UfKc1NB" alt="" data-size="line">Slashing Weakness: Slashing Weakness increases susceptibility to sharp-edged weapons, causing deeper wounds and greater blood loss.
2. <img src="/files/rP6Zy8n6tudChF0IyjKR" alt="" data-size="line">Arcane Weakness: Arcane Weakness intensifies vulnerability to magical and elemental attacks, making their effects more potent and devastating.
3. <img src="/files/7vBOABZmI72oYBofCXSP" alt="" data-size="line">Blunt Weakness: Blunt Weakness amplifies the damage from heavy impact attacks, increasing the likelihood of being stunned or disabled.
4. <img src="/files/uAEahUnWWLpzZXIeyihS" alt="" data-size="line">Piercing Weakness: Piercing Weakness exposes vulnerabilities to pointed weapons and projectiles, allowing for greater penetration and damage to vital points.
5. <img src="/files/WJwxlotwg0KSSl9tAi2A" alt="" data-size="line">Breach Weakness: Breach Weakness compromises defensive barriers, making it easier for enemies to break through shields and protective spells.
6. <img src="/files/6o1Bm8MTO9JccfM8XYaZ" alt="" data-size="line">Ripping Weakness: Ripping Weakness heightens vulnerability to tearing and rending attacks, causing more severe trauma and dismemberment.
7. <img src="/files/FwuhT6kyXAyo4EFxHLS3" alt="" data-size="line">Ballistic Weakness: Ballistic Weakness exacerbates vulnerability to ranged attacks, increasing the damage taken from projectiles and reducing evasion capabilities.
8. <img src="/files/nYWZBhBpL9QkgCsSvMDS" alt="" data-size="line">Stronghold Weakness: Stronghold Weakness undermines defensive positioning and tactics, allowing enemies to gain the upper hand and exploit strategic weaknesses.
9. <img src="/files/tzzUkQcMXDUL0wEzkEZz" alt="" data-size="line">

<figure><img src="/files/90hGEicWduYUAiK3pzGB" alt=""><figcaption><p>Attacking Skill can gain (+) or lose (-) strength based on the Defense/Weakness of opposing card skills.</p></figcaption></figure>


# Training

Master the Art of Kortstrid: A Deep Dive into the Trading Card Game's Training Mode

Kortstrid is a captivating trading card game set in the mystical realm of Jotunn, where players summon powerful heroes, utilize elemental forces, and strategize to defeat their opponents. With twelve distinct elemental regions, a myriad of heroes and minions, and an expansive universe, mastering Kortstrid can be both challenging and rewarding. Fortunately, the game offers an invaluable training mode that allows players to hone their skills and perfect their strategies before entering the competitive fray. Lets explore the features and benefits of Kortstrid's training mode, and how it can help you become a formidable force in the world of Jotunn:

Features of Kortstrid's Training Mode

1. AI Opponents: In training mode, players face off against AI-controlled opponents, offering a risk-free environment to experiment with different strategies and techniques. The AI difficulty can be adjusted, allowing for tailored practice sessions that cater to a player's skill level.
2. Deck Building: Training mode provides the perfect opportunity to test out new decks and combinations of cards. Players can freely modify their decks, discovering synergies and optimizing their card selections for maximum effectiveness.
3. Tutorials: For those new to the world of Kortstrid, the training mode offers comprehensive tutorials covering the game's mechanics, heroes, and elemental forces. This invaluable resource guides players through the nuances of gameplay, ensuring a solid foundation for future success.
4. Performance Analytics: To track progress and identify areas for improvement, training mode offers detailed performance analytics. Players can review their win rates, card usage, and other key performance indicators, providing invaluable insights for future growth. \*(TBD)

Benefits of Kortstrid's Training Mode

1. Skill Development: Training mode allows players to improve their gameplay skills and understanding of Kortstrid's mechanics, ensuring they are well-prepared for competitive play.
2. Strategy Refinement: By experimenting with different decks and card combinations, players can discover powerful synergies and refine their strategies for optimal performance.
3. Risk-Free Learning: Training mode offers a safe environment for players to learn and grow, free from the pressures of competitive play.
4. Enhanced Enjoyment: As players develop their skills and deepen their understanding of Kortstrid, they are likely to find the game even more enjoyable and engaging.

Conclusion

Kortstrid's training mode is an invaluable tool for players of all skill levels, providing a risk-free environment to develop skills, refine strategies, and deepen their understanding of the game's mechanics. By taking advantage of this mode, players can ensure they are well-prepared to face the challenges of the mystical realm of Jotunn and emerge victorious in the world of Kortstrid trading card game.


# Game Modes (TBD)

As the world of Kortstrid continues to expand and evolve, players can look forward to a diverse range of exciting and engaging game modes that cater to different preferences and playstyles:

1. PvE Platformer: Traverse the breathtaking landscapes of Jotunn in a thrilling platformer mode, leaping across chasms, scaling ancient ruins, and solving environmental puzzles. Test your agility and skill as you navigate treacherous terrain and confront formidable foes in this exhilarating adventure.
2. PvE Dungeon Crawler: Delve into the deepest, darkest dungeons of Kortstrid in search of hidden treasures and powerful artifacts. Team up with friends or brave the perilous depths alone, battling monstrous creatures and overcoming deadly traps in this immersive, cooperative mode.
3. PvE 3v1 Turn-based Boss Raids: Assemble your ultimate team of heroes and take on the mightiest bosses in Kortstrid in a challenging turn-based battle. In this asymmetrical 3v1 mode, strategize with fellow players to conquer fearsome adversaries and secure epic rewards.
4. Idle RPG: Embark on a more relaxed, yet equally engaging journey across Jotunn as you face off against Chaos Minions in an idle RPG mode. Gain resources, experience, and special edition playing cards by strategically managing your heroes' abilities and equipment, all while exploring the richly detailed world of Kortstrid at your own pace.
5. Endless Runner: Kortstrid's Endless Runner Mode adds a thrilling, fast-paced game mode to the Kortstrid Universe, where players can take their favorite characters on an exciting, high-stakes adventure through the diverse landscapes of Jotunn! In Endless Runner Mode, players will control their selected Kortstrid character, navigating through procedurally generated levels filled with obstacles, enemies, and collectibles. The goal is to run as far as possible, achieving the highest score, and unlocking new characters, power-ups, and in-game rewards.<br>

These dynamic and varied game modes promise to keep the Kortstrid experience fresh and exhilarating, offering new challenges and opportunities for players to immerse themselves in the captivating realm of Jotunn.


# Special Rules (TBD)

These and additional rules will be implemented in the future as there becomes more player base

<img src="/files/T5d7K4o23k3CERoIFfS5" alt="" data-size="original">All Open: While this rule is in play, all 9 cards in each deck are made visible to both players.

![](/files/1WFpczYymZb2PTXv2MUJ)Three Open: While this rule is in play, three random cards in each deck are made visible to both players.

![](/files/5Ng65O5Zo03BYRHdv8xf)Random: While this rule is in play, your chosen deck will be replaced with 9 cards selected at random from your entire card list.

![](/files/uczxN61L0F9aIiQEfiVZ)Order: While this rule is in play, you are required to play each card in the order that it appears in your deck.

![](/files/Ku9I9dU52CZHl0bt6Eyy)Chaos: While this rule is in play, the only card you can play each turn is randomly selected from your deck.

![](/files/nkJVlIpTFiX2rwvnKfps)Swap: While this rule is in play, one card from your deck is switched with one of your opponent's cards before the match begins. The cards to be swapped are chosen at random and are returned to their original owners at the end of the game.

![](/files/QtC9sXbHgolOOP0d0E0G)Draft: When the Draft rule is in effect, participants will not have access to their individual decks and must instead play using cards provided by the AI.


# Cards of Kortstrid

\*\*\*\*V1 Card Shown Below\*\*\*\*

<figure><img src="/files/Jiqtw3M0opaApNhHK6GI" alt=""><figcaption></figcaption></figure>

Upon each card you can find 4 Quadrants, each having a randomized designated Strength Stat. Each Rarity has a Minimum and Maximum Strength that can be assigned per slot, with some overlap between rarities

<figure><img src="/files/NLjMabDRKLZ3a874ynFC" alt=""><figcaption></figcaption></figure>

As players ascend their playing cards, skills and stats are upgraded along the way

<figure><img src="/files/kiYS8SZWEZapX4Mg64uX" alt=""><figcaption></figcaption></figure>

Common:

* 4 numbers (top/bottom/left/right middle)
* 1 damage modifier
* 3 weakness modifiers

Uncommon:

* 4 numbers (top/bottom/left/right middle)
* 1 Element
* 1 Damage modifier
* 2 Weakness modifiers

Rare:

* 4 Numbers (top/bottom/left/right middle)
* 1 Element
* 1 Damage modifier
* 1 Defense modifier
* 1 Weakness modifier

Legendary:

* 4 Numbers (top/bottom/left/right middle)
* 1 Element
* 2 Damage modifiers
* 1 Defense modifier

Epic:

* 4 Numbers (top/bottom/left/right middle)
* 1 Element
* 1 Damage modifier
* 2 Defense modifiers

Supreme:

* 4 Numbers (top/bottom/left/right middle)
* 2 Elements
* Defense all modifier
* Damage all modifier


# Game Board Environment

\*\*\*\*\*\*\*V1 Cards Shown-Will Be Updated\*\*\*\*\*\*

<figure><img src="/files/otsh0W42OegpKvY7Nlx0" alt=""><figcaption></figcaption></figure>


# Leveling

information subject to change\*

Players can improve the power and abilities of their cards by leveling them up through a unique card leveling system. This system encourages active gameplay and strategic decision-making, as players seek to optimize their decks and maximize their cards' potential.

## Card Leveling Process.

In the world of Kortstrid, cards gain experience as they are used in battles, allowing them to grow stronger and more powerful over time. As players engage in duels and confront their opponents, their cards will accumulate experience points, increasing their potential and effectiveness in future battles.

Each card's experience level is tied to its current rarity tier: common, uncommon, rare, legendary, epic, and supreme. As a card reaches its maximum experience for its current rarity level, players will have the opportunity to enhance and upgrade the card to the next higher rarity tier. This process requires the use of specific upgrade materials, which can be acquired through gameplay, as well as a unique energy source known as Deca Energy.

To upgrade a card to the next rarity tier, players must first gather the necessary upgrade materials for that particular rarity level. These materials can be found throughout the Kortstrid universe, hidden in various locations, or earned as rewards for completing challenges and quests. Once the required materials have been collected, players can combine them with Deca Energy to enhance their card, increasing its rarity and unlocking new abilities and powers.

## Enhancement Materials

**Yggdrasil Trees**: Available in the 12 Jotunn elements, Yggdrasil Trees are ancient sources of power that imbue cards with elemental energy, enhancing their abilities and attributes. Players must seek out these powerful trees and harvest their essence for use in the upgrading process.

**Ravens**: Found in the 12 Jotunn elements, Ravens are mystical creatures that serve as guardians of knowledge and power. By capturing these elusive birds, players can harness their energy to further empower their cards and unlock new abilities.

**Light Orbs**: These radiant spheres contain the essence of light, a powerful force that can be used to strengthen cards and provide them with unique abilities. Players can discover Light Orbs hidden throughout Jotunn or earn them as rewards for completing quests and challenges.

**Dark Orbs**: As counterparts to Light Orbs, Dark Orbs contain the essence of darkness and can be used to enhance cards with shadowy powers. Players must venture into the darkest corners of Jotunn to find these elusive orbs, or they may obtain them as rewards for overcoming difficult challenges.

**Void Orbs**: Rarer than Light and Dark Orbs, Void Orbs hold the power of the void and are essential for unlocking the most potent abilities within cards. Players will need to face the most formidable opponents and explore the most remote regions of Jotunn to acquire these valuable materials.

**KTSD token**: The primary currency of the Kortstrid Web3 version game, KTSD tokens are required for upgrading cards to higher rarity tiers. Players can earn KTSD tokens through gameplay, participating in events, and trading with other players in the marketplace.

**Deca Energy (DE)**: A unique energy source found within the world of Jotunn and used within the standard game build, Deca Energy is essential for enhancing cards and unlocking their hidden potential. Players will need to gather Deca Energy by completing quests, battling opponents, and exploring the vast world of Jotunn.

## Elemental Families

When leveling a card from common to uncommon, the type of upgrade materials used will determine which element the new cards are imbued with

### Light Elements

Wind, Water, Ice, Holy

### Dark Elements

Lightning, Fire, Stone, Dark Matter

### Void Elements

Aether, Gravity, Magic, Decay

This leveling and upgrading system provides players with a sense of progression and customization, as they are able to shape the growth of their cards to suit their playstyle and strategies. By nurturing their cards and investing in their development, players can create a powerful, personalized collection capable of overcoming even the most formidable foes in the world of Kortstrid.

Additional detail will be added once card leveling is live


# Planet Jotunn

<figure><img src="/files/f6aZbJ01UONViZBhhCDd" alt=""><figcaption><p>The Immersive World of Jotunn</p></figcaption></figure>

Jotunn, the mystical setting of Kortstrid, is a captivating world where elemental forces govern twelve distinct regions. In this realm, darkness intertwines with light, and heroes confront ancient evils while discovering their own mysterious connections. As players explore breathtaking landscapes and encounter peculiar characters, they become immersed in a rich narrative of adventure, conflict, and revelation. In Kortstrid, the true nature of Jotunn unfolds, offering a realm of boundless possibility and unparalleled depth.


# Jotunn Hierarchy

1. Elemental Regions: Jotunn is divided into 12 primary elemental regions, each with its unique landscape, inhabitants, and challenges.
   * Iss (Ice)
   * Leiptr (Lightning)
   * Viktforse (Gravity)
   * Adenar (Holy)
   * Vatn (Water)
   * Phane (Aether)
   * Tyr (Magic)
   * Jord (Stone)
   * Eldifra (Fire)
   * Morker (Dark Matter)
   * Multna (Decay)
   * Vedr (Wind)
2. Districts: Within each elemental region, there are several districts, each comprising a diverse array of landscapes and ecosystems, forming distinct sub-regions.
3. Cities: Sprawling urban centers serve as the central hubs of each district, where various races and cultures converge to trade, share knowledge, and engage in politics.
4. Towns: Smaller than cities, towns are more localized settlements that cater to specific needs, such as trade, agriculture, or craftsmanship. They are often centered around a particular industry or resource.
5. Villages: These smaller, rural communities are more closely knit and self-sufficient, relying primarily on agriculture, hunting, or fishing for sustenance.
6. Outposts: Outposts are fortified locations, often found on the borders of regions or in strategic locations, providing defense and security against potential threats.
7. Settlements: These are small, often temporary, groups of dwellings, where inhabitants live and work, usually centered around a specific purpose, such as mining or logging.


# Regions Overview

The plant life on Jotunn is as varied as the landscapes themselves. Towering Yggdrasil trees, imbued with elemental power, form the backbone of many forests, while other regions boast an array of botanical wonders that reflect their elemental affinities.

* <img src="/files/JgffdTFEm20NdgQ7BhtL" alt="" data-size="line"> In the Ice region, resilient plants have adapted to the harsh, frozen climate. Hardy shrubs, lichens, and mosses cling to the rocks and ice, with some plants producing vibrant, frost-resistant flowers that add a touch of color to the icy landscape.
* <img src="/files/0J9ciQWtgK8hr6uIkFV1" alt="" data-size="line"> The Lightning region is home to electrically charged vegetation that crackles with energy. These plants have developed conductive structures and specialized cells that allow them to harness and store the abundant electrical energy in their environment.
* <img src="/files/qrUGs4HCpSkiBwpMQQdg" alt="" data-size="line"> The Gravity region hosts plants that have harnessed the power of gravity itself. These flora manipulate the forces of attraction and repulsion to levitate, cling to surfaces, or even control the growth and movement of their own structures. The vegetation in this region defies conventional expectations, creating a surreal, gravity-defying landscape.
* <img src="/files/VgKeuVW8aEDvYtpKcpeY" alt="" data-size="line"> In the Holy region, luminescent flora radiates a soft, ethereal glow. These plants exude an aura of tranquility and purity, attracting creatures that seek solace and protection from the darker forces of the world.
* <img src="/files/l1puaapz44U9c6vHhxCh" alt="" data-size="line"> The Water region is a lush and vibrant realm where plants thrive in abundance. Many aquatic and semi-aquatic species dominate this landscape, with some plants possessing unique adaptations to extract nutrients from water or to float on its surface. The underwater flora in this region forms intricate, colorful ecosystems teeming with life.
* <img src="/files/xu7m1PrPPEf74igidqaJ" alt="" data-size="line"> The Aether region is characterized by otherworldly plant life that defies conventional understanding. Levitating flora, plants that phase in and out of existence, and vegetation that responds to the subtlest changes in the fabric of spacetime can all be found in this mysterious landscape.
* <img src="/files/qyxPEZUWlvdH0TarOlRW" alt="" data-size="line"> The Magic region is a place where the very essence of magic permeates the landscape, shaping the flora in wondrous ways. Plants in this region have developed a deep connection with magical energies, giving rise to species that exhibit extraordinary abilities, such as plants that can heal, communicate telepathically, or even alter their own appearance to blend in with their surroundings.
* <img src="/files/pBHDT1THQieQ3sj8oneu" alt="" data-size="line"> The Stone region boasts a variety of hardy, rock-like plants that have adapted to thrive in the rugged terrain. Their roots burrow deep into the earth, drawing nutrients from the mineral-rich soil to support their slow, steady growth.
* <img src="/files/kVzJ5dXId9neBqI95x26" alt="" data-size="line"> In the Fire region, heat-resistant plants dominate the landscape. Some of these species have evolved to not only withstand the intense heat but also to harness the power of fire for their own benefit, utilizing specialized structures and chemical processes to survive in this harsh environment.
* <img src="/files/DFlDSr5gORWIn4wMsJQW" alt="" data-size="line"> The Dark Matter region harbors plants that draw their sustenance from the enigmatic forces of the void. These shadowy plants thrive in the darkness, their forms and behaviors as mysterious as the dark matter that fuels them.
* <img src="/files/bQzWhRNuXCHHGdkVsfcH" alt="" data-size="line"> The Decay region is an area of Jotunn where life and death exist in a delicate balance. The plant life here has adapted to the cycles of decay and regeneration, with some species feeding on the remains of the dead, while others release spores that bring forth new life from the decaying matter. In this region, the boundaries between life and death blur, giving rise to hauntingly beautiful, yet unsettling flora.
* <img src="/files/VHyPhO50yQ3h1iKYVqtr" alt="" data-size="line"> The Wind region is home to plants that have adapted to the constant, powerful gusts of air that sweep across the land. Flexible and aerodynamic, these plants bend and sway with the wind, while some have developed unique mechanisms to disperse their seeds far and wide on the ever-present currents.

Together, these twelve elemental regions contribute to the vast and diverse plant life on Jotunn, making it a remarkable planet filled with extraordinary flora and a rich tapestry of interconnected ecosystems.


# Heroes

In the mystical world of Kortstrid, an ancient prophecy foretells the emergence of heroes, destined to defend their realm from the relentless darkness that seeks to consume it. Hailing from the twelve elemental regions of the planet Jotunn, these heroes are bound by a mysterious connection that transcends time and space. As the malevolent God of Chaos, born from sin itself, threatens to shatter the very fabric of the Cosmic Universe, the Kortstrid heroes must uncover the truth of their shared destiny and embrace their roles as the protectors of Jotunn. With the fate of their world and the universe hanging in the balance, the heroes embark on an epic journey to battle the forces of darkness and restore the harmony that was once lost.

Seven primary hero classes stand as guardians against the forces of Chaos:&#x20;

1. Conjurer: Conjurers are masters of the arcane, skilled in the art of summoning powerful beings from various elemental realms to aid them in battle. They possess an innate understanding of the connections between the elements and can channel the forces of nature to bend to their will. Conjurers often play a supportive role in a team, using their vast knowledge of magic to enhance their allies' abilities, weaken their enemies, and control the battlefield.
2. Ravager: Ravagers are elemental warriors who wield the raw power of the elements to devastate their foes. They can harness the destructive forces of fire, ice, lightning, and more to unleash a barrage of elemental attacks upon their enemies. Ravagers excel in dealing massive damage in a short amount of time, often overwhelming their opponents with relentless assaults. Though they may not be as defensively robust as some other classes, their sheer offensive capability makes them a force to be reckoned with.
3. Brawler: Brawlers are fierce combatants, relying on their physical prowess and martial arts skills to overpower their opponents. They often prefer close-quarters combat, using their fists, feet, or melee weapons to strike down their enemies with unrelenting force. Brawlers have a deep understanding of their own bodies, using their agility, strength, and endurance to their advantage in battle. With their innate toughness and tenacity, they often serve as frontline fighters and protectors for their allies.
4. Warlord: Warlords are strategic masterminds who excel in leading armies and coordinating allies in combat. They possess a unique blend of martial skill, tactical acumen, and charisma that enables them to rally their forces and devise ingenious battle plans. Warlords often focus on empowering their allies, bolstering their defenses, and guiding them to victory through superior tactics. Their presence on the battlefield can turn the tide of battle, making them invaluable assets to any team.
5. Bowman: Bowmen are expert marksmen, skilled in the use of bows, crossbows, and other ranged weapons. They possess keen eyesight and unerring accuracy, allowing them to strike down their foes from a distance with lethal precision. Bowmen are adept at using their environment to their advantage, often seeking out vantage points and cover to avoid direct confrontation with their enemies. Their ability to deal significant damage from afar makes them essential in any well-rounded team.
6. Templar Knight: Templar Knights are paragons of virtue, embodying the principles of honor, courage, and righteousness. They are heavily armored warriors who wield the power of light and holy magic to protect their allies and smite their enemies. Templar Knights possess an unwavering sense of duty and are often seen as the moral compass of their team. Their ability to both heal their allies and deal devastating damage to their foes, particularly those aligned with dark and corrupt forces, makes them a versatile and potent addition to any group of heroes.
7. Summoner: Summoners are mystical adepts who form powerful bonds with creatures from across the elemental realms. They call upon these allies to fight alongside them in battle, using their deep understanding of the creatures' strengths and abilities to orchestrate effective strategies against their foes. Summoners possess a unique empathy that allows them to communicate with and influence their summoned allies, ensuring unwavering loyalty and cooperation in their quest to protect Jotunn. Their ability to call upon a diverse array of elemental creatures makes them versatile and invaluable members of any team of heroes.


# Companions

Heroes are never alone in their epic quest to restore balance and confront ancient evils. Companions, a diverse array of beings with unique abilities and backgrounds, stand by their side, providing support, strength, and camaraderie. From the wise Intellectual Apes to the elusive Treasure Trolls, these loyal allies play a crucial role in the unfolding saga, proving that even in the darkest of times, true friendship can be a powerful weapon against adversity.

1. Sentients: These enigmatic beings are a rare sight in the world of Kortstrid. Sentients are shape-shifting companions who possess a deep connection with the elements. They can alter their form to mimic and embody the power of their chosen element, enhancing their hero's abilities and providing invaluable support during battles.
2. Treasure Trolls: Mischievous and cunning, Treasure Trolls are known for their keen ability to sniff out valuable resources and hidden treasures. As companions to heroes, they bring luck and wealth, often proving to be an essential asset when seeking rare materials for card upgrades or embarking on epic quests.
3. Dwarf Trolls: Dwarf Trolls are sturdy and resolute creatures, renowned for their immense physical strength and unwavering loyalty to their chosen hero. Their steadfast presence on the battlefield not only boosts the morale of their allies but also provides an impenetrable defense against enemy forces.
4. Intellectual Apes: With unmatched intelligence and a natural affinity for arcane knowledge, Intellectual Apes serve as the wise strategists of the hero companions. These highly adaptable creatures can analyze and predict enemy movements, using their insights to help their heroes devise the most effective battle strategies and secure victory in even the most challenging of encounters.
5. Dwarf Wizards: Masters of the mystical arts, Dwarf Wizards are powerful spellcasters who have dedicated their lives to unraveling the secrets of the universe. As companions to the heroes of Kortstrid, they lend their magical prowess to aid in both offense and defense, summoning potent elemental forces and weaving powerful enchantments to tip the scales of battle in their favor.

Each of these unique Hero Companions brings their distinct abilities and characteristics to the world of Kortstrid, enhancing the experience for players as they explore the elemental regions of Jotunn and engage in thrilling battles against the forces of Chaos.


# Bestiary (Enemies)

In the world of Kortstrid, the elemental regions of Jotunn are not only characterized by their distinct landscapes and plant life but also by the incredible array of monsters that call these regions home. Each region's monsters possess unique abilities and characteristics that reflect the elemental forces that shape their environment. On Jotunn, you will cross paths with thousands of different species of beasts of which only a small fraction are described below:

* <img src="/files/JgffdTFEm20NdgQ7BhtL" alt="" data-size="line"> In the Ice region, formidable ice creatures lurk in the frozen expanse. Majestic Frost Drakes glide across the icy skies, while Ice Elementals roam the frozen tundra, their forms shifting and blending with the snow-covered terrain.
* <img src="/files/0J9ciQWtgK8hr6uIkFV1" alt="" data-size="line"> The Lightning region is inhabited by electrifying monsters such as the Storm Serpents, slithering through the charged air, and the Thunder Gryphons, whose powerful wings generate fierce electrical storms as they soar through the skies.
* <img src="/files/qrUGs4HCpSkiBwpMQQdg" alt="" data-size="line"> the Gravity region hosts gravity-defying creatures like the Graviton Mantas, which glide effortlessly through the air, and the massive Gravity Titans, whose crushing force can bend the environment to their will.
* <img src="/files/VgKeuVW8aEDvYtpKcpeY" alt="" data-size="line"> The Holy region is guarded by divine beings like the Celestial Sentinels, who watch over the sanctuaries of light, and the Radiant Phoenixes, whose healing powers can restore life and vigor to those in need.
* <img src="/files/l1puaapz44U9c6vHhxCh" alt="" data-size="line"> The Water region is teeming with aquatic monsters such as the formidable Krakens that lurk in the depths, and the graceful Coral Nymphs that manipulate the water to protect their submerged domains.
* <img src="/files/xu7m1PrPPEf74igidqaJ" alt="" data-size="line"> In the Aether region, enigmatic creatures dwell in the interdimensional rifts. Ethereal Wisps flit through the air, their presence barely perceivable, while the mighty Aether Dragons phase in and out of existence as they navigate the temporal landscape.
* <img src="/files/qyxPEZUWlvdH0TarOlRW" alt="" data-size="line"> In the Magic region, magical creatures abound, like the elusive Spellweaver Foxes, whose enchanting songs can bend the very fabric of reality, and the imposing Arcane Gargoyles, who guard the ancient libraries and repositories of magical knowledge.
* <img src="/files/pBHDT1THQieQ3sj8oneu" alt="" data-size="line"> The Stone region is home to rock-like behemoths, such as the colossal Earth Golems that lumber through the craggy terrain, and the stealthy Boulder Stalkers, who blend seamlessly with their rocky surroundings.
* <img src="/files/kVzJ5dXId9neBqI95x26" alt="" data-size="line"> Fire region's inhabitants are fearsome and fiery, including the blazing Flame Wyrms that tunnel through molten lava, and the ferocious Fire Salamanders, whose scorching breath can incinerate their foes.
* <img src="/files/DFlDSr5gORWIn4wMsJQW" alt="" data-size="line"> In the Dark Matter region, shadowy creatures lurk in the unseen depths. Void Hounds prowl the darkness, hunting their prey with relentless precision, while the enigmatic Dark Matter Leviathans drift through the void, their forms barely perceptible as they harness the energy of the abyss.
* <img src="/files/bQzWhRNuXCHHGdkVsfcH" alt="" data-size="line"> The Decay region is home to both the sinister and the misunderstood, such as the eerie Lichwood Revenants, born from the cycle of death and rebirth, and the enigmatic Fungal Behemoths, whose symbiotic relationship with the decaying landscape allows them to wield the power of regeneration.
* <img src="/files/VHyPhO50yQ3h1iKYVqtr" alt="" data-size="line"> The Wind region's aerial predators dominate the skies. Gale Griffins ride the powerful gusts, and the elegant Wind Seraphs wield the power of the air currents to control the flow of battle.

Each of the twelve elemental regions on Jotunn is teeming with unique and awe-inspiring monsters that represent the power and diversity of the planet's elemental energies, adding to the epic and immersive experience that is Kortstrid.


# Bosses (Chaos Minions)

Chaos, the primary evil god, seeks to break through the cosmic barrier protecting Jotunn and bring ruin to the planet and the universe. To achieve this goal, he has enlisted an army of minions led by Hurin the Dark Wizard. These minions include:

1. Stalag the Stubborn Cave Troll: A hulking brute with skin as tough as stone, Stalag is a fearsome adversary. Dwelling in the darkest depths of Jotunn's caves, Stalag uses his immense strength and near-impenetrable hide to crush his foes. His stubborn nature makes him relentless in battle, never giving up until his enemies are defeated.
2. Mork Skogar the Forest Troll: Cunning and agile, Mork Skogar is a master of stealth and ambush. He blends seamlessly into the forest, using his natural camouflage and knowledge of the terrain to stalk his prey. Equipped with razor-sharp claws and a venomous bite, Mork Skogar is a formidable hunter who shows no mercy.
3. Sodkar the Mighty Mountain Troll: Towering over his enemies like a living avalanche, Sodkar is a force of nature. His mighty frame is composed of solid rock, and he possesses the strength to level entire villages with a single blow. Sodkar's connection to the earth allows him to manipulate stone and soil, making him a formidable opponent on the battlefield.
4. Huggorm the Vial Snek: A colossal serpent with scales as black as night, Huggorm is a creature of deception and malice. Its venomous fangs can fell even the strongest of warriors, while its powerful coils can constrict and crush its foes. Huggorm is known for its cunning, using its hypnotic gaze and forked tongue to lure victims into its deadly embrace.
5. Syndicor the Herald of Eyes Sky Troll: With enormous wings that cast a shadow over the battlefield, Syndicor is the embodiment of terror. He commands the power of the wind and storms, summoning gales and lightning to devastate his foes. Syndicor's many eyes give him unparalleled vision, allowing him to track his prey and anticipate their every move.
6. Triton the Sea Troll: A monstrous hybrid of troll and sea creature, Triton is as fearsome in the water as he is on land. With powerful tentacles and a massive maw filled with razor-sharp teeth, Triton is a relentless hunter of the deep. His control over the element of water allows him to summon powerful waves and whirlpools to overwhelm his enemies.
7. Volcaric the Lava Troll: A being of living magma, Volcaric is a force of destruction. His molten form grants him immunity to fire and heat, while his volcanic fury allows him to rain down molten rock upon his enemies. Volcaric's fiery temper and immense strength make him a formidable adversary in any battle.
8. Pikorc the Hoarder Dune Troll: Dwelling in the vast deserts of Jotunn, Pikorc is a devious and greedy creature. His sand-covered hide provides perfect camouflage in his arid home, while his powerful limbs allow him to burrow and ambush his prey. Pikorc hoards treasure and relics, using his ill-gotten gains to finance his nefarious schemes.
9. Varium the Alchemy Troll: A twisted genius with a mastery of dark alchemy, Varium uses his knowledge of potions and poisons to wreak havoc on his foes. His concoctions can heal or harm, grant unnatural strength or debilitating weakness, and he uses them with sadistic glee. Varium's insatiable curiosity drives him to experiment on both friend and foe alike, often with disastrous consequences.
10. Consumed Knight: Once a noble Templar Knight, the Consumed Knight has been twisted by Chaos's dark influence. Clad in cursed armor and wielding a corrupted blade, the Consumed Knight is a tormented soul who has lost all sense of honor and righteousness. Driven by an insatiable hunger for destruction, the Consumed Knight serves Chaos with blind devotion, laying waste to all who stand in his way.
11. Minos the Minotaur: A fearsome beast with the body of a man and the head of a bull, Minos is a brutal warrior who relishes the thrill of battle. Armed with a massive battleaxe and protected by thick, impenetrable hide, Minos is a formidable force on the battlefield. His labyrinthine mind and unbreakable resolve make him a loyal servant of Chaos, determined to bring ruin to the heroes of Jotunn.
12. Hurin the Dark Wizard (Leader of the Minions): Cunning, ruthless, and utterly devoted to Chaos, Hurin is the mastermind behind the minions' dark deeds. Adept in the arts of necromancy, illusion, and dark magic, Hurin uses his vast array of spells to sow discord and destruction wherever he goes. As the leader of Chaos's minions, Hurin orchestrates their actions and guides them in their quest to breach the cosmic barrier and bring about the end of Jotunn and the universe itself.


# NPCs

In the mystical realm of Kortstrid, a cast of unique and fascinating non-player characters (NPCs) inhabit the diverse regions, offering guidance, challenge, and assistance to heroes on their journey:

1. Flarehorse: This ethereal, deity-like seahorse dwells in the deepest depths of Vatn region, illuminating the darkest underwater caverns with its magical aura. With an innate affinity for the elements, the Flarehorse is an elusive yet powerful ally for those who seek to harness the elemental forces of Jotunn.
2. Cosmic Manatee: A gentle, otherworldly creature that navigates the celestial seas, the Cosmic Manatee is a symbol of tranquility and harmony. In times of strife, this celestial guardian can offer a moment of respite and wisdom, guiding heroes towards their true path.
3. Njord the Viking King: A towering Viking warrior with a legendary reputation, Njord commands awe and respect throughout Jotunn. His transformative abilities give him immense power: as he shifts from his imposing human form to a formidable raven-fused warrior, and ultimately, an all-powerful raven being with sprawling wings, magical prowess, and the ability to summon infinite ravens, Njord is a force to be reckoned with.
4. Wise One: Deep within the heart of Jotunn lies the Wise One, an ancient, divine tree that holds the knowledge of the entire universe. This all-knowing entity can perceive the past, present, and future, offering heroes profound insight and guidance in their quest for truth and balance.

These remarkable NPCs lend depth and intrigue to the world of Kortstrid, enriching the player experience and contributing to a memorable, immersive journey through the land of Jotunn.


# Vocations

Vocations in Kortstrid are a future update that is set to release with the development of new game modes, including the idle RPG mode. These vocations will provide players with an entirely new set of skills and abilities, as well as a whole new set of ingredients to gather and craft with. Each vocation will have its unique set of crafting recipes, allowing players to create new and exciting items that will aid them in their adventures across the Jotunn landscape. These new vocations will provide an exciting and immersive way for players to engage with Kortstrid and expand their gameplay experience. The vocations listed below are not all inclusive and will expand further.

## Vocations of the Hand:

The Vocations of the Hand focus on creating goods and wares that are used by Kortstrid heroes in battle. The five job titles include: Blacksmith, Tailor, Enchanter, Tinkerer, and Alchemist. Each vocation has specific tools and ingredients that are required to craft their items.

* Blacksmiths use hammers, tongs, and anvils to create weapons and armor. They can find iron ore, coal, and leather to craft items.
* Tailors use needles, thread, and looms to create cloth-based armor and accessories. They can find wool, silk, and leather to craft items.
* Enchanters use magical tomes and crystals to imbue weapons and armor with powerful properties. They can find enchanted gems and mystical dust to craft items.
* Tinkerers use gears, springs, and screws to create gadgets and traps. They can find scrap metal, oil, and rare gems to craft items.
* Alchemists use cauldrons, alembics, and vials to create potions and bombs. They can find herbs, mushrooms, and animal parts to craft items.

## Vocations of the Land:

The Vocations of the Land involve harvesting and gathering resources from the land of Jotunn. The five job titles include: Farmer, Lumberjack, Miner, Fisher, and Hunter. Each vocation has specific tools and ingredients that are required to gather their resources.

* Farmers use hoes, shovels, and watering cans to grow crops. They can find seeds and fertilizers to grow their crops.
* Lumberjacks use axes, saws, and chisels to harvest wood from trees. They can find various types of trees to harvest.
* Miners use pickaxes, shovels, and dynamite to mine ores and minerals from the ground. They can find various types of ore veins to mine.
* Fishers use fishing rods, nets, and traps to catch fish and other aquatic creatures. They can find various types of fish in different bodies of water.
* Hunters use bows, traps, and snares to hunt animals and other creatures. They can find various types of game in different regions of Jotunn.

## Vocation of the Sea:

The Vocation of the Sea involves venturing into the vast oceans and deep underwater caves to find and harvest resources. The five job titles include: Sailor, Diver, Shipwright, Navigator, and Cartographer. Each vocation has specific tools and ingredients that are required to explore the sea.

* Sailors use ships and boats to navigate the ocean and reach different locations. They can find various types of ships to sail on and materials to repair them.
* Divers use diving suits and air tanks to explore underwater caves and ruins. They can find various types of treasures and artifacts in the depths of the sea.
* Shipwrights use wood, metal, and other materials to build and repair ships. They can find various types of wood and metal ores in the sea.
* Navigators use maps, compasses, and astrolabes to chart the ocean and locate hidden islands and treasures. They can find maps and other navigation tools to help them on their journeys.
* Cartographers use ink, parchment, and quills to create maps and charts of the sea. They can find different types of maps and atlases to help them chart the ocean.

## Vocation of the Astral Plane:

The Vocation of the Astral Plane is a mystical and enigmatic profession that deals with the manipulation and understanding of the metaphysical realm. The practitioners of this vocation are able to harness the raw energy of the astral plane and channel it into powerful spells and enchantments. The five job titles for the Vocation of the Astral Plane are:

* Astral Alchemist - This job involves crafting magical potions and elixirs using rare ingredients found throughout the Jotunn landscape. Tools used include a cauldron, an alembic, and a mortar and pestle. Ingredients include starry silver leaves, moonstone crystals, and essence of astral projection.
* Dimensional Cartographer - This job involves mapping out the various planes and dimensions within Kortstrid. Tools used include a compass, sextant, and a telescope. Ingredients include astral dust, celestial essence, and planar fragments.
* Astral Archeologist - This job involves discovering and uncovering ancient artifacts and relics from the Astral Plane. Tools used include a shovel, pickaxe, and a brush. Ingredients include ancient runes, astral fossils, and cosmic crystals.
* Starweaver - This job involves weaving intricate and powerful magical spells using starlight and astral energies. Tools used include a wand, a spellbook, and a focus crystal. Ingredients include starry silk, astral essence, and stardust.
* Dream Weaver - This job involves manipulating the dreams and thoughts of other beings through the power of the Astral Plane. Tools used include a dreamcatcher, a quill, and a candle. Ingredients include dream mist, nightmare essence, and astral feathers.

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# Items & Misc

Coming Soon!


# Armor

Coming Soon!


# Weapons

Coming Soon!


# White Paper

Content Provided in Whitepaper is subject to change

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